The third part in the One Night at Flumpty’s game series, which eventually became the last and final. You also have to go through one shift full of real horror. Immerse yourself in the creepy atmosphere and games and try to survive until the morning.
You will also meet new characters that appear in this sequel. For example, you may encounter a new entity. It is essentially a combination of the owl and beaver you’ve dealt with before. But unfortunately they were overtaken by death and only their bodies remained from them.
After the death of two of his friends, the egg decided to combine them in order to eventually get another monster. Therefore, now The Beavowl can be a headache for you. Moreover, do not forget about those who were with you before. There is also Grunkfuss the clown, the Redman and many others.
Different Office?
In addition, it is important to mention that also the locations have been changed. Now you are not in the office, where there are doors on either side of you. From now on, the passage is only in front of you. Everything around you is frozen, so in addition to the creatures, you now also have to worry about the temperature.
Therefore, keep an eye on the indicator to heat the room during. Otherwise, you risk freezing to death. Therefore, it is necessary for you to periodically warm yourself near the fireplace. But do not stay too long, otherwise they will get to you faster than you think.
Furthermore, you still have a flash. With its help, you are capable of driving them out of the corridor, which is just the same located right in front of you. But it is important to mention that you are only given twenty shots per shift. More is given in a slightly different mode, which opens after completing your six work hours in One Night at Flumpty’.
Also in the process you are able to understand that your behavior depends on who is in front of you. For example, some characters need to be blinded twice, and some have no effect at all! Therefore, try to figure out such subtleties as quickly as possible in order to cope with everything faster.